Game design: Lolsebca

Font: dotty by Kevin Richey on 1001fonts.com (https://www.1001fonts.com/dotty-font.html)

Character: Simple Top Down Character by ImmunityS on Itch.io (https://immunitys.itch.io/pixel-top-down-character)

Level: Pixel Art Top Down - Basic by Cainos on Itch.io (https://cainos.itch.io/pixel-art-top-down-basic)

NPCs: Mini Characters by Atelier Pixerelia on Itch.io (https://pixerelia.itch.io/vas-mini-characters)

ELVEN TEMPLE (PROTOTYPE) was created by Lolsebca — not endorsed by any of the other people credited! — during the GMTK Jam 2022, though the entry doesn't validate the criteria to qualify, so it evolved as its own thing.

It's more about getting to learn core elements of the Godot engine's work flow, than completing a game on a given theme.

It was also a valuable experience in terms of level design, since I learnt to use tilesets, how a dialogue system could work, and a bit more.

It might progress in the future or remain the same forever.

As for how it could fit the "roll of the dice" theme of the GMTK Jam 2022, I believe that it should do so in a manner like 100% Orange Juice.

The character has a bow and arrows (in the files), so perhaps that there are 6 numbers of arrows shot that vary each time.

You could randomize walking speed, damages dealt, the spawn of arrows and monsters, and add a multiplier for collectibles within the chests for instance.

For now it's a walking simulator, I guess.

Download

Download
Elven Temple Tale.pdf 37 kB
Download
Linux V3.zip 35 MB
Download
Windows V3.zip 34 MB

Install instructions

You have to extract the game files from the compressed archive (.ZIP), and keep the executable as well as the .PCK in the same folder.

Development log

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